FIT9131 Semester 2 2018 Assignment 1
8 August 2018 1
Introduction
This assignment is due by 10:00 pm Friday of Week 7 (7th September, 2018). It is worth a total of
15% of the marks for your final assessment in this unit. Heavy penalties will apply for late
submission. This is an individual assignment and must be your own work. You must attribute the
source of any part of your code which you have not written yourself. Please note the section on
plagiarism in this document.
This assignment is structured as a 10% + 5% assessment. The code submitted for this assignment will
be assessed for 10% of the marks and a unit test during the tutorial time in Week 8 will be assessed
independently for 5% of the marks allocated. Please note that the unit test is a hurdle requirement for
the assignment. Failing to complete the unit test will result in no marks being allocated for the entire
assignment.
The assignment must be done using the BlueJ environment.
The Java source code for this assignment must be implemented according to the Java Coding
Standards for this unit.
Any points needing clarification may be discussed with your tutor in the lab classes.
Specification
For this assignment you will write a program which will simulate an inventory management systems
for a products company based in Melbourne, Victoria. The system will allow a salesperson to register
products which are sold by the company. The salesperson can also register a sale for a customer
which allows the customer to buy products which are sold by the company. Lastly, the system will
keep track of the quantity of products available and will allow the salesperson to finalize the sale for
the customer. Keep in mind that the company using this system operates as a wholesaler so there is a
minimum quantity which must be ordered for all listed items. From here on, the salesperson(s) are
the referred to as the users of the system.
This section specifies the required functionality of the program. Only a text interface is required for
this program; however, more marks will be gained for a program that is easy to follow with clear
information/error messages to the user.
FIT9131 Semester 2 2018 Assignment 1
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System Operation
The following section outlines the functionality of the program.
Class Diagram:
The program is to be designed using the following class diagram specification:
The above class diagram only outlines the various classes and the required attributes within each
class. The methods which should be included are open to interpretation by the programmer. However,
the required attributes cannot and must not be changed, added, or removed. The method should
include a default constructor, a non-default constructor, accessor and mutator methods for each
attribute, and a display method to present the state of the object.
The interaction between the classes must follow the outlined class diagram above as well. No
additional objects should be created. The requirements is for students to demonstrate their
understanding of using the pass by reference in Java, and the use of parameters to do message passing.
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Program Logic:
When the Inventory Management System starts, the following options will be presented to the user:
Option 1:
Allows the user to register a new product to be sold. Every new product registered must meet the
following criteria:
? Product Name – Name of the product
o Must be between 3 and 25 characters long.
o Cannot be repeated for two or more products.
o Should be case insensitive, i.e. lower and upper case letters should be treated the
same way.
? Product Description – Brief description of the product being sold
o Must be between 1 and 50 characters long.
? Product Price – Unit price for a single item of the product
o Must be a double value > 0
? Quantity On Hand – Quantity available for purchase
o Must be an integer between 0 and 10.
o Must be randomly generated by the system when a product is created.
? Minimum Order Quantity – Minimum Quantity to be Ordered
o Must be an integer between 1 and 5
o Must be randomly generated by the system when a product is created.
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? The system only allows a maximum of FIVE products which can be registered.
Option 2:
Allows the user to purchase a new product which has been registered. Every product bought must
meet the following criteria:
? Only products added in Option 1 can be purchased. If no products have been registered, an
error message must be shown to the user.
? User should be shown a submenu to select from the registered products as follows:
? When a product is selected, the quantity of hand should be greater than the minimum order
quantity. If not, an error should be shown to the user. If yes, then it should be added to the
array.
? A user can purchase a maximum of THREE items only.
? On purchase a product, the Total Cost of the SaleTransaction should be updated. However,
the Quantity on Hand should NOT be changed until option 5 is selected. Each order purchase
must be for the minimum order quantity.
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Option 3:
Allows the user to remove a product which has been purchased in option 2. Every product removed
must meet the following criteria:
? Only products added to the array in Option 2 can be removed. If no products have been
purchased, an error message must be shown to the user.
? User should be shown a submenu to select from the purchased products as follows:
? On removing a product, the Total Cost of the SaleTransaction should be updated. However,
the Quantity on Hand should NOT be changed until option 5 is selected. Each order removed
must update the Total Cost based on the minimum order quantity.
Option 4:
Allows the user to view all the currently registered products which are available to be purchased.
Option 5:
Allows the user to finalize a sale and checkout from the system. Every final sale must meet the
following criteria:
? Only products added to the array in Option 2 can be finalized for the sale. If no products have
been purchased, an error message must be shown to the user.
? For each item purchased, the system will
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o Check the product purchased in the SaleTransaction class with the Product class
objects. If a match is found, the Quantity on Hand will be reduced by the minimum
order quantity for the purchase.
o If the same product is ordered multiple times and IF the Quantity on Hand falls below
the minimum order quantity, the sale of that specific item is cancelled and not
finalized and an error message is displayed to the user. The rest of the sale will be
finalized.
Option 6:
? Allows the user to view a brief but descriptive explanation on how to use the system and what
the various options do within the menu.
Option 7:
? Exits the system.
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Program design
The objective of this assignment is for students to understand coding, as well as to get the basics of
design.
Your program MUST consist of the following classes:
1. Product
2. RandomNumberGenerator
3. SaleTransaction
4. ProductList
5. Sale
You MUST follow good programming practices and use loops where required to ensure good
program design.
ALL classes MUST have a default constructor, a non default constructor (if applicable), accessor
methods for each field, mutator methods for each field, and a display method to provide the current
state of the object.
The fields shown in the included class diagram on page 2 are the MAXIMUM fields expected. Your
implementation may have fewer fields but should not exceed these.
The data type of each field has been shown in the class diagram and must adhere to the specifications
provided.
The explanation for some of the fields for each of the classes has been provided under the Program
Logic section above. The rest are included below.
Product class
The Product class will specify the attributes and behaviours of a product. The description of the fields
are provided in the program logic section.
RandomNumberGenerator class
The RandomNumberGenerator class will specify the attributes and behaviours for generating a
random number between a set minimum and a set maximum. An object of the
RandomNumberGenerator class will have the following fields only:
? minimumValue – (int) stores the minimum value of the number to be generated
? maximumValue – (int) stores the maximum value of the number to be generated
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ProductList Class
The ProductList class will store an array of product objects which are available to be purchased. An
object of the ProductList class will have the following fields only:
? listOfProducts – (Product[]) array of Product objects of maximum size 5.
This class is responsible for adding products to the array, removing products from the array, etc.
SaleTransaction Class
The SaleTransaction class will specify the attributes and behaviours of a sale transaction. An object of
the SaleTransaction class will have the following fields only:
? saleCode – (int) randomly generated sale code number between 1000 and 9999.
? items – (Product[]) array of Product objects of maximum size 3.
This class is responsible for recording products purchased and removed from the shopping cart.
Sale Class
The Sale class will be the main control class of the program and will specify the attributes and
behaviours of the system. An object of the Sale class will have the following fields only:
? prodList – (ProductList) object of the ProductList class.
? transaction – (SaleTransaction) object of the SaleTransaction class.
This class is responsible for facilitating the main functioning of the program and for integrating the
various classes together to be able to provide the required functionality for the program to run.
Hints and Suggestions
The following hints and suggestions may be useful in designing your program:
? To facilitate a clean layout of your program, consider looking at the tutorial notes in the
homework exercises on how to clear the terminal screen in BlueJ, if required.
? Input validations for numeric inputs are NOT required at this stage. For numeric inputs, read
the input from the keyboard as a String and then consider using the Integer.parseInt() method
to understand how a String can be converted into an integer .
? An important aspect to understand to get this class to work correctly is how to PASS BY
REFERENCE when using objects. Keep in mind Arrays are objects.
? Lastly, when working with arrays, keep in mind that arrays CAN store null objects. So while
extensive validation does not have to be done for the program, your program MUST validate
if an array element is null or not to prevent your program from crashing.
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